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 Skunk redesign?

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Admin
Admin



Posts : 20
Join date : 2010-04-03

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PostSubject: Skunk redesign?   Skunk redesign? I_icon_minitimeMon Apr 05, 2010 5:45 pm

"Avatar" style skunk, more typical of flash games?
Skunk redesign? Photo2

Werewolf skunk thing?
Skunk redesign? Photo

Post suggestions/ideas for other skunk looks below!
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tiadam




Posts : 4
Join date : 2010-04-06

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PostSubject: Re: Skunk redesign?   Skunk redesign? I_icon_minitimeWed Apr 07, 2010 7:53 am

I really like the werewolf style, but maybe give it a backpack / pouch (to put received items in) ? Or perhaps you could change the character model as the player acquires more items (ie display them on the model) ?
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Michelle
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PostSubject: Re: Skunk redesign?   Skunk redesign? I_icon_minitimeWed Apr 07, 2010 10:58 am

It would be really cool if we can have items/amor show up on the wolf. I'll look into that!
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Admin
Admin



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Join date : 2010-04-03

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PostSubject: Re: Skunk redesign?   Skunk redesign? I_icon_minitimeSun Apr 18, 2010 5:52 pm

Skunk -> werewolf -> wolf+deer spirit thing



Click the below image, and hold down the left key:

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Admin
Admin



Posts : 20
Join date : 2010-04-03

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PostSubject: Re: Skunk redesign?   Skunk redesign? I_icon_minitimeSun May 16, 2010 5:38 pm

The code for movement works (no jumping yet). Press left & right arrow keys.



ugly code
Code:

addChild(wolf);

//run left or right. The int's are the corresponding begin & end frames
var rL_beg:int = 15;
var rL_end:int = 22;
var rR_beg:int = 23;
var rR_end:int = 30;

var leftFlag:Boolean = false;
var rightFlag:Boolean = false;

function wolf_right(e:KeyboardEvent):void {
   if (e.keyCode==Keyboard.RIGHT) {
      
      rightFlag = true;
      leftFlag = false;
      
      if (wolf.currentFrame < rR_beg || wolf.currentFrame > rR_end)
      {   
         wolf.gotoAndPlay(rR_beg);
      }
   }

}


function wolf_left(e:KeyboardEvent):void {
   if (e.keyCode==Keyboard.LEFT) {
      
      rightFlag = false;
      leftFlag = true;
      
      if (wolf.currentFrame < rL_beg || wolf.currentFrame > rL_end)
      {   
         wolf.gotoAndPlay(rL_beg);
      }
   }
}


function wolf_stop(e:KeyboardEvent):void {
      if(leftFlag == true){
         wolf.gotoAndPlay("idleLeft");
      }
      if (rightFlag == true){
         wolf.gotoAndPlay("idleRight");
      }
      
}

stage.addEventListener(KeyboardEvent.KEY_UP, wolf_stop);
stage.addEventListener(KeyboardEvent.KEY_DOWN, wolf_left);
stage.addEventListener(KeyboardEvent.KEY_DOWN, wolf_right);
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PostSubject: Re: Skunk redesign?   Skunk redesign? I_icon_minitime

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